3D Modeler & Texture Artist (Blender, Game Asset Creation) - Volunteer Role

3D Modeler & Texture Artist (Blender, Game Asset Creation)The Donovan’s Venom (501c3 Nonprofit)Department:Interactive Media Studio (Game Development)Location:RemotePosition Type:Volunteer RoleReports To:Video Game Art Manager / Game Development LeadershipPosition OverviewThe3D Modeler & Texture Artistis responsible for creating high-quality 3D models and textures for use in game development, including characters, environments, and props.This role ensures that assets are visually compelling, optimized, and compatible with Unity or other game engines.Operating at the intersection of3D modeling, texturing, and real-time asset optimization , this role is critical to delivering immersive and visually engaging game experiences.Key Responsibilities3D ModelingCreate 3D models using Blender, including:CharactersEnvironmentsPropsEnsure models are clean, accurate, and production-readyTexturing & MaterialsDevelop textures and materials for modelsApply UV mapping and texture workflowsEnsure visual consistency across assetsGame Asset OptimizationOptimize models for real-time performance, including:Polygon countTopologyTexture sizesEnsure assets are efficient for game enginesAsset Integration SupportPrepare assets for use in Unity or similar enginesEnsure compatibility with:LightingShadersAnimation systems (if applicable)Collaboration with Art & Development TeamsWork with:Technical artistsDevelopersDesignersEnsure assets meet technical and gameplay requirementsStyle Consistency & Quality ControlFollow established art direction and style guidesMaintain consistency across all assetsEnsure high visual qualityIteration & FeedbackRevise models based on feedbackImprove assets through iterationAdapt to changing project needsAsset Organization & DocumentationMaintain organized asset filesFollow naming conventions and workflowsDocument asset requirements as neededProblem-Solving & ConstraintsAdjust assets based on:Technical limitationsPerformance requirementsBalance visual quality with efficiencyContinuous ImprovementImprove modeling and texturing techniquesStay current with industry tools and practicesEnhance overall asset qualityVolunteer Commitment ExpectationsEstimated Commitment:10-15 hours per weekFlexible scheduleParticipation in art and development meetings requiredFully remoteMinimum Qualifications1–3 years of experience in:3D modelingTexturingStrong skills in:BlenderUnderstanding of:UV mappingBasic texturing workflowsPreferred QualificationsExperience with:Game asset pipelinesUnity or other game enginesExperience in collaborative or remote teamsExperience creating assets for games (indie or academic)Core Competencies3D ModelingCreates accurate and clean modelsBuilds production-ready assetsTexturing & MaterialsDevelops visually compelling texturesEnsures consistencyOptimizationBalances quality and performancePrepares assets for real-time useAttention to DetailMaintains quality and precisionFollows guidelines and standardsCollaborationWorks with artists and developersAligns assets with project needsAdaptabilityAdjusts assets based on feedbackSupports iterative developmentWork EnvironmentFully remoteCollaborative game development environmentCreative and production-focused workflowImportant DisclaimerThis is a volunteer position and does not constitute employment.We are onboarding individuals who are ready to contribute immediately.Please only apply if you are prepared to begin within the next 14 days.

Share Share
Apply Now →